Hold The Horde — Rescue and Home
This example follows one person from his first traces to a contribution aboard the ship. The Owner Brief asks for survivors the player knows, helps and cares about, who become a home community and provide understanding and upgrades. This example combines acquaintance through traces with a short cooperative extraction; the owner accepted cooperative rescue provided it does not become a long escort quest. Those are separable choices: another survivor may be met directly or leave with less preparation. The current Dorn scene in Cast And Short Rescue Map replaces the earlier refuge-chain proposal with one personally walked, short junction crossing and one currently reachable counted abort vestibule. Both direct and side routes must meet that limit; if neither does, rescue waits for an eligible arrangement.
The person and the immediate goal
Dorn is the work partner Yeva named from his handwriting. He is alive behind a section his painted marks describe, maintaining a small sealed refuge and controlling what he still can. Its damaged personnel lock cannot cycle without venting the pocket. Its atmosphere supports the waiting state between expeditions, but the refuge produces no oxygen and cannot refill the astronaut. Dorn needs a full portable canister connected to his own suit before leaving.
The player can leave the ship with a concrete goal: reach the sealed run and find out whether anyone is behind it. Existing journal records show painted copies of a cut mark, in one hand, on fittings along a route. These support an inference that someone placed them deliberately; they do not prove who, why or whether that person remains alive. A voice through local radio, then a face at a port, supplies the next evidence.
Dorn states both a need and a preference. He wants to leave, but does not want the direct run opened. He sealed it for a reason and admits he does not know whether that reason still holds or whether anything remains isolated. He is a witness with a partial account. The player can weigh it and override his wish.
The loop
| Stage | What becomes available | Player decision | Dorn's action |
|---|---|---|---|
| Notice | Marks from an identifiable hand along a route | Follow this evidence or pursue another objective | His earlier work leaves traces |
| Meet | Contact through the sealed refuge | Talk now or return equipped | Describes his need and refuses to open blind |
| Understand | An account of what he sealed and what he does not know | Which claims to trust | States his preferred route |
| Prepare | A side route walked this life, a direct-opening alternative, and one stocked counted abort vestibule | Use the verified side route, or open then personally verify the direct route before requesting movement | Confirms suit flow, the route's full-attempt return margin and the armed retreat he can operate |
| Cross | A short ordinary-horde defence | Signal movement, hold the junction or abort | Moves under his own power and operates controls |
| Home | A reunion and later contribution | What to ask and investigate next | Responds to the rescue and works aboard |
Two ways out
Open the direct run. Install the Fork Relay (the splitter) in the hoist's compatible control seat. The fixed hoist supplies its own power and motion; Fork passes the trigger. Opening the sealed boundary is a preparation commitment: personally walk and verify the newly exposed short route before requesting departure. Retrieving Fork recovers that same part and stops its supplied control function; it does not undo the opened boundary or other completed work.
The player gains a shorter, less exposed crossing, commits a useful part and overrides Dorn's stated wish. The consequence is that the opened section can contribute its contents to the run's population and hazards.
Take the short side route. Keep his boundary closed and retain Fork. The service route remains in vacuum; the baseline cutter and hand-cycled door provide the existing physical alternative. This costs exposed preparation and air at the side door, but the walked crossing must still fit the one-junction scene. A longer refuge chain is not offered as a substitute. Dorn travels on his own canister; no new repressurisation tool is assumed.
The choice concerns route and equipment costs as well as whose judgment prevails. Honouring a person's wish can matter without a matching material reward. Overriding it does not automatically deduct trust or inflict an unstated relationship penalty; Dorn's response belongs to the scene.
The crossing and continuation
The astronaut passes Dorn's full canister through a pressure-rated equipment sleeve separate from the damaged personnel lock. Dorn takes it, connects his suit and confirms flow without opening the personnel door. Once committed through the sleeve it is no longer carried cargo. Dorn himself never occupies an inventory slot.
The player personally traverses the chosen short route this life, stocks its counted abort vestibule, and resolves the present encounter to the required quiet window before movement. Prepared additionally requires the route's full-attempt return mark and a retreat line Dorn can operate, as Rescue Rules specifies; quieting the junction does not supply either. Dorn crosses under his own power and operates his controls while the astronaut manages the exposed junction. Either can call an ordinary abort. The original room vents on departure; Dorn cannot return there for air.
The two eligible routes converge on the same present counted abort vestibule, not a sequence of refuge stops. Ordinary interruption returns Dorn there unsent; its staged reserve supports the waiting state. A retry needs fresh travel air, a new current-route check and a restocked abort destination. There is no extra refuge beyond the ship, automatic delivery, or promise that this route will remain adjacent after a death shift. Rescue Rules owns the phases and supply commitments; Cast And Short Rescue Map (D1) owns this scene's route allocation.
Sent means Dorn is physically aboard and the ship airlock has closed. Before any departure, astronaut death leaves him in his current waiting refuge: the original room initially, or the reached vestibule on a retry. An ordinary living abort during transfer returns him to the current prepared abort vestibule, still unsent. If the astronaut dies during transfer, the protected-retreat safeguard in Death Shift And Rescue Continuity, pending owner decision, would resolve his outcome at that same counted refuge before the station shifts, alive and unsent; it is not inferred from ordinary abort. Its closure tell stays local, so no result is confirmed aboard until later observation. After Sent, astronaut death leaves him aboard. Carried equipment returns with the astronaut in every case, as Death and Persistence states; a canister already committed into the sleeve was handed over and stays with Dorn.
Home and the next expedition
Yeva recognises him before he speaks. Dorn first asks whether the section held. If the player opened it, they tell him and see his response. The scene should communicate a person processing what happened, rather than substitute a generic reward notice.
Interpretation: Dorn explains what his paint meant to him. It was one person's shorthand using a borrowed shape, not a universal machine notation. Previously recorded painted copies can now be read as personal, local and potentially different from another person's marks. He can describe his own work and whereabouts without providing unseen safe routes or explaining the whole station.
Capability: Dorn's contribution is servicing the compressor-fed canister-packing equipment so that more of each canister's charge is usable. It is one person's trade.
Alternative, accepted cost and reopening
The earlier continuous-escort alternative made sustained protection visible but exposed the whole return to companion reliability and detours. Repeated refuge crossings also fall outside this one-junction scene. The comparison now is between the two eligible short routes and their equipment, preparation and personal costs.
The short crossing concentrates cooperation at one junction while preserving the earlier acquaintance and route decision. Its own costs are the sleeves, refuges, transitions and survivor behaviour that have to be built; the stable waiting and abort structure may feel protective or contrived. The short defence may feel thin, and side-route preparation may feel like busywork. Reopen the preference if the relationship or cooperation lacks weight, or a different short cooperative crossing better serves the intended experience.
Open questions
- These rules are untested; numbers are proposals.
- The cast, station history, revival explanation and colony economy are not settled; no global survivor loss is selected.
- The protected-retreat safeguard for astronaut death during transfer is pending owner decision. If it is not selected, Dorn's outcome when the astronaut dies during transfer is unresolved.
- What the opened direct section adds to the run's population and hazards is not identified.
- Which route players prefer.
- The emotional effect of the reunion scene.
- The wider colony upgrade structure is open.
